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GE007 Weapons, Levels on XBLA
Aspects of N64's revolutionary first person shooter to be incorporated in XBox Live Arcade's Perfect Dark in March
News Category: Multimedia NewsPosted on February 19, 2010 1:09 PM
GoldenEye 007 fans rejoice!
Levels and weapons from the first person shooter will be showcased in the XBox Live Arcade version of Perfect Dark in March. Perfect Dark was created by Rare Studios - the same studio that brought us one of the most memorable first person shooter video games of all time and definitely the best James Bond video game of all time.

From Kotaku:
In March, an hi-def port of Perfect Dark will be released on Xbox LIVE Arcade. The port will feature much more than tarted up graphics.
Ken Lobb from Microsoft Game Studios has told Kotaku at DICE 2010 that players can use weapons from Nintendo 64 game GoldenEye 007. That game was developed by Rare, the same studio behind Perfect Dark, which has been called GoldenEye's "spiritual successor". GoldenEye 007-style weapons were also unlockable in Perfect Dark, but with slightly different names.
Lobb also confirmed to Kotaku that the upcoming Perfect Dark port will feature GoldenEye levels in the multiplayer.
Facility, Temple and Complex, the GoldenEye levels that were in the original Perfect Dark, have made the jump to the XBLA version as well.
Ken Lobb from Microsoft Game Studios has told Kotaku at DICE 2010 that players can use weapons from Nintendo 64 game GoldenEye 007. That game was developed by Rare, the same studio behind Perfect Dark, which has been called GoldenEye's "spiritual successor". GoldenEye 007-style weapons were also unlockable in Perfect Dark, but with slightly different names.
Lobb also confirmed to Kotaku that the upcoming Perfect Dark port will feature GoldenEye levels in the multiplayer.
Facility, Temple and Complex, the GoldenEye levels that were in the original Perfect Dark, have made the jump to the XBLA version as well.
GoldenEye 007 levels in hi-def? Yes, please!
Note: Yes, as you may have noticed, the "klobb" gun in the game was named after the game designer mentioned above, Ken Lobb.











